internethandle wrote:Since completing this new audio PC build (PPA TCXO H197 board, PPA DDR4 RAM, PPA V2 Card, i7-6700k, various other hardware-based tweaks) I haven't had much time to do critical listening (too busy tweaking W10 to death, which is about as much fun as it normally is, which is to say: not very much fun and has a compulsive/maddening quality), but mqnplay 240 was definitely sounding better than any of the recent Bughead/Infinity Blades I briefly auditioned. In 241 I missed a bit of 240's "rawness" - almost bordered on fatiguing, but was a bit more propulsive, maybe? 242 brings back most of that propulsion, manages to keep 241's edge rounding to keep any fatigue in 240 at bay, with a boost in 3D/staging for good measure. Really good stuff, Gordon, thanks.
yes, 240 had sibilance inducing instructions, 241 had them removed and 242 has a small tweak that seems to make a difference. Checked the code alignment and it all aligns without any manipulation by me.
Listening to my McCoy Tyner test track and it sounded superb, need a busy track to test v242. Great detail and slam.
242 seems to lock up my machine, so removed it. uploaded 243.
245 is worth trying, 2 new things that improve sq. Last version. Shall work on hirez now.
247 has optimal alignment, the end.
Is 16/44 flawed anyway, due to the brick filter ? What bit depth/frequency would be better ?