i wouldnt disagree with that as suchsbgk wrote:all ks does is allows the player to get closer to the driver, suspect it's the extra data copy and code in wasapi that gives it a harder sound. I get more detail from ks as well.nige2000 wrote: i think sbgk may have coded ks to be a smoother presentation (to take out a detail digital glare caused by regular pc/dac noise and jitter) to suit most unmodded pc configs
If you think that cpu noise affects the sq then ks has much less going on which should mean lower noise.
a good while back you had uploaded <=10 ms ks versions
they had lot of the properties that are missing like agility, speed, control and decay
where kick drum or a crack of a whip sound real
fast, immediate and accurate
back then i thought your ks was going to pass out wasapi very soon
kick drum on jplay still sounds loose
its my belief that detail/micro detail in devices that suffer from noise and/or jitter has that fuzzy uncomfortable "digital" sound
any of the guys that have done power mods such as pico psu bypasses, separate power to devices, ssds, usb cards, clocks cpu's etc will always describe results such as increased clarity, bass control, increased dynamic range, cleaner highs, deeper lows etc etc
these sorts of things can transform a digital haze into a holographic 3d image
this also puts the os and players under the microscope and makes player testing much easier