yes, but it's not a constant noise and yet the buffer refresh time is constant or maybe it's not constant, maybe it varies with payload ie the value of the integer affects how long it takes to transfer. I think it is amplifying the noise that is generated as a result of buffer refresh, normally inaudable. The question is why does the noise vary ?LowOrbit wrote: I just had a quick listen. Didn't tell me much except noise is generated at - what I would gather - is buffer refresh. Would you class that as an exaggerated example or simply what happens when you get it really wrong?
Mark
MQN testing/experimentation thread
Re: MQN testing/experimentation thread
Re: MQN testing/experimentation thread
Yes, I did notice that.
As a first step have you tried capturing the output waveform and looking into the noise?
If I have time, I may have a go. It should be possible to put Reaper on the PC and route the player output into a recording channel on that, then use the sample editor to dig into the resultant waveform.
As a first step have you tried capturing the output waveform and looking into the noise?
If I have time, I may have a go. It should be possible to put Reaper on the PC and route the player output into a recording channel on that, then use the sample editor to dig into the resultant waveform.
RPi/piCorePlayer/Buffalo2/DSP/NCores/Active Impulse H2s
Re: MQN testing/experimentation thread
ive notice that noise seems to be amplified by the pc,sbgk wrote:yes, but it's not a constant noise and yet the buffer refresh time is constant or maybe it's not constant, maybe it varies with payload ie the value of the integer affects how long it takes to transfer. I think it is amplifying the noise that is generated as a result of buffer refresh, normally inaudable. The question is why does the noise vary ?LowOrbit wrote: I just had a quick listen. Didn't tell me much except noise is generated at - what I would gather - is buffer refresh. Would you class that as an exaggerated example or simply what happens when you get it really wrong?
Mark
power supplies and, bios settings and MQn have seemed to lessen the amplification effect
noisy tracks are great for testing for noise
quite tracks can seem quiet on several versions of MQn
sd card player, modded soekris dac, class a lifepo4 amp or gb class a/b amp, diy open baffle speakers based on project audio mundorf trio 10's
Re: MQN testing/experimentation thread
Hi Nigenige2000 wrote:ive notice that noise seems to be amplified by the pcsbgk wrote:yes, but it's not a constant noise and yet the buffer refresh time is constant or maybe it's not constant, maybe it varies with payload ie the value of the integer affects how long it takes to transfer. I think it is amplifying the noise that is generated as a result of buffer refresh, normally inaudable. The question is why does the noise vary ?LowOrbit wrote: I just had a quick listen. Didn't tell me much except noise is generated at - what I would gather - is buffer refresh. Would you class that as an exaggerated example or simply what happens when you get it really wrong?
Mark
power supplies and, bios settings and MQn have seemed to lessen the amplification effect
noisy tracks are great for testing for noise
quite tracks can seem quiet on several versions of MQn
Have you tried the test MQNplayer rax test 128? It's a very deliberate edition of the code which as a by-product of its coding generates a noise signature. Worth a listen, especically for the way it varies.
RPi/piCorePlayer/Buffalo2/DSP/NCores/Active Impulse H2s
Re: MQN testing/experimentation thread
no i havent but ill give it a go later,
i have seen the noise effect go up and down through many mqn versions,
the sse2's seemed quieter in the past but yet i prefer the sse4 for all the other reasons
im happy enough to believe that theres things in this world we dont understand and/or may never understand
i do find the why interesting,
but i dont require to know why
to know theres difference in SQ
i have seen the noise effect go up and down through many mqn versions,
the sse2's seemed quieter in the past but yet i prefer the sse4 for all the other reasons
im happy enough to believe that theres things in this world we dont understand and/or may never understand
i do find the why interesting,
but i dont require to know why
to know theres difference in SQ
sd card player, modded soekris dac, class a lifepo4 amp or gb class a/b amp, diy open baffle speakers based on project audio mundorf trio 10's
Re: MQN testing/experimentation thread
Agreed - on one level it would be great to understand and have a solid argument to go back at the "bits is bits" brigade.nige2000 wrote:no i havent but ill give it a go later,
i have seen the noise effect go up and down through many mqn versions,
the sse2's seemed quieter in the past but yet i prefer the sse4 for all the other reasons
im happy enough to believe that theres things in this world we dont understand and/or may never understand
i do find the why interesting,
but i dont require to know why
to know theres difference in SQ
On the other hand, I just want the best sound. 2.63 is that at the moment.
RPi/piCorePlayer/Buffalo2/DSP/NCores/Active Impulse H2s
Re: MQN testing/experimentation thread
Hi LowOrbit - this thread has discussed a number of possible places to look at for measurements, but I have not seen anyone suggest practical measurement using specific tools, except for you? Your suggestion of 'Reaper' was made, but I see that it costs $225 to license, so would not be an option for many people.LowOrbit wrote:Yes, I did notice that.
As a first step have you tried capturing the output waveform and looking into the noise?
If I have time, I may have a go. It should be possible to put Reaper on the PC and route the player output into a recording channel on that, then use the sample editor to dig into the resultant waveform.
If we are to make progress on this investigation, surely next step is to agree on a tool or tools that either generous contributors make available for the task (I don't have access to any), or less likely that there are open source tools that several of us can use to make comparative measurements on an agreed community basis.
Anyone got suggestions for the next practical step?
Jonathan
Re: MQN testing/experimentation thread
Hi Jonathanjrling wrote:Hi LowOrbit - this thread has discussed a number of possible places to look at for measurements, but I have not seen anyone suggest practical measurement using specific tools, except for you? Your suggestion of 'Reaper' was made, but I see that it costs $225 to license, so would not be an option for many people.LowOrbit wrote:Yes, I did notice that.
As a first step have you tried capturing the output waveform and looking into the noise?
If I have time, I may have a go. It should be possible to put Reaper on the PC and route the player output into a recording channel on that, then use the sample editor to dig into the resultant waveform.
If we are to make progress on this investigation, surely next step is to agree on a tool or tools that either generous contributors make available for the task (I don't have access to any), or less likely that there are open source tools that several of us can use to make comparative measurements on an agreed community basis.
Anyone got suggestions for the next practical step?
Jonathan
Actually the individual license cost of Reaper is discounted to $60 and you can download it to trial for free.
A DAW such as this provides some useful options, I think. I haven't had time to think in depth exactly how I'd go about realising a worthwhile test set up. But it has to be do-able.
Things are fairly busy between work and family, but when I get a chance I'll do some digging.
Mark
It does require two PCs, or else you risk muddling what you are measuring with the measurement tool.
RPi/piCorePlayer/Buffalo2/DSP/NCores/Active Impulse H2s
Re: MQN testing/experimentation thread
Let's continue this on the MQN measurements thread?jrling wrote:Hi LowOrbit - this thread has discussed a number of possible places to look at for measurements, but I have not seen anyone suggest practical measurement using specific tools, except for you? Your suggestion of 'Reaper' was made, but I see that it costs $225 to license, so would not be an option for many people.LowOrbit wrote:Yes, I did notice that.
As a first step have you tried capturing the output waveform and looking into the noise?
If I have time, I may have a go. It should be possible to put Reaper on the PC and route the player output into a recording channel on that, then use the sample editor to dig into the resultant waveform.
If we are to make progress on this investigation, surely next step is to agree on a tool or tools that either generous contributors make available for the task (I don't have access to any), or less likely that there are open source tools that several of us can use to make comparative measurements on an agreed community basis.
Anyone got suggestions for the next practical step?
Jonathan
Oops this is the measurements thread :)
I have tried doing some measurements doing Totalrecorder on the same PC - no differences
Using totalrecorder on a different PC - differences but confounding
Using an external Zoom recorder, recording the analogue outs from a DAC - again differences but confounding.
All these attempts require careful consideration & setup to differentiate what differences are due to the recording equipment & what are due to MQN
Last edited by jkeny on Fri Oct 18, 2013 3:47 pm, edited 1 time in total.
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Re: MQN testing/experimentation thread
We are John, aren't we?jkeny wrote:Let's continue this on the MQN measurements thread?jrling wrote:Hi LowOrbit - this thread has discussed a number of possible places to look at for measurements, but I have not seen anyone suggest practical measurement using specific tools, except for you? Your suggestion of 'Reaper' was made, but I see that it costs $225 to license, so would not be an option for many people.LowOrbit wrote:Yes, I did notice that.
As a first step have you tried capturing the output waveform and looking into the noise?
If I have time, I may have a go. It should be possible to put Reaper on the PC and route the player output into a recording channel on that, then use the sample editor to dig into the resultant waveform.
If we are to make progress on this investigation, surely next step is to agree on a tool or tools that either generous contributors make available for the task (I don't have access to any), or less likely that there are open source tools that several of us can use to make comparative measurements on an agreed community basis.
Anyone got suggestions for the next practical step?
Jonathan
RPi/piCorePlayer/Buffalo2/DSP/NCores/Active Impulse H2s