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Re: MQN
Posted: Fri Feb 06, 2015 12:38 am
by rickmcinnis
Wait till I find the other one!
The linked one is mainly good information, not too much theoretical stuff!
Thanks for the explanation on PFM - will have to see what I think.
Take care,
Re: MQN
Posted: Sat Feb 07, 2015 12:04 am
by sima66
rickmcinnis wrote:What is PFM?
Swenson has all kinds of things to say like that but the reality is we are stuck with what we have and have to find out how to do the best with it we can.
I know Dave Daqvenport (RALEIGH AUDIO/K&K Audio) knows his grounding stuff and says he has incorporated some sophisticated techniques into his DAC board. Poured grounds; he has a paper on grounding , in general, at his site.
http://www.raleighaudio.com/Audio%20Com ... ection.pdf - worth a read.
I have somewhere another of his papers - hope I have not lost it, that goes into his experiments with poured grounds which was from a conversation he had with Bud Purvine, who came upon this idea (the link is to someone who makes the things -
http://tweakaudio.com/EVS-2/EVS_Ground_Enhancers.html) which is somehow an implementation of an instant poured ground. Seems to be something like an electron sink or source - an active ground? I am way over my head here!
Anyone looked into this? I have tried the product linked at my loudspeakers and it does add a bit of refinement to the sound.
Like sima was talking about: weird things that make the sound better.
A while ago friend of mine tried the Ground_Enhancers and he didn't like them!
His complain was that they "sucked the highs"!
After that I never tried them myself.
Re: MQN
Posted: Sat Feb 07, 2015 4:29 pm
by rickmcinnis
Could be my hearing did not detect that.
You do have to try them on both "sides" of the loudspeaker to find which is best. I never tried them with electronics.
When I was using TAD 4001s they made a surprising difference - those things needed their "highs" to be ameliorated! I iuse them with FOSTEX 500s and notice no losses but then back, again, to my first sentence!
Not a recommendation to anyone - just used them as an illustration of a simple application of the concept of a new way of looking at the ground.
Re: MQN
Posted: Sun Feb 08, 2015 5:40 am
by 2channelaudio
sbgk wrote:in case people hadn't seen this
http://www.audioasylum.com/forums/pcaud ... 26159.html
HI JE,
I'll try and give some real life examples here of how things other than "the bits" could have an affect on the analog output.
I've been working on a new USB DAC design recently, so I have a setup that I'm continuously looking at with scopes and logic analyzers etc. In this situation the logic analyzer said everything was fine, the bits were perfect. A logic analyzer runs the analog voltage on the wire through a "threshold" to distinguish if it is high or low, what you see on the screen is just high or low, ie "bits". But when I looked with the scope which shows the actual voltage levels of the signal I saw some extra signal riding on top of the highs and lows of the "bits". This turned out to be noise on the ground plane caused by the processor that was generating the bits. (it was much worse than it should have been due to a poor board layout of the processor reference board) That noise was enough to cause significant change to the audio out even though the "bits" were correct.
One interesting aspect of this was that you could easily see changes in this ground plane noise depending on what the processor was doing. While this was a fairly gross example of the effect, it clealy shows that things going on in the processing and transmission of the bits can have an affect on the sound at the output, even though the correct bits get to the DAC chip.
Next you might ask "well isn't that a broken system, if it was "good" shouldn't it not be an issue?" Note that this was the official reference board for the processor made by the manufacturer, who should know how to make things that work well with their processor. This just goes to show that things that can cause audible differences in digital audio are frequently not part of "it works as a digital system", the board did what it was supposed to, it delivered the bits.
A better board design could have cut this ground noise down significantly, but it would still be there.
What we DAC designers have to do is figure out ways to design products that produce analog out that is immune to this sort of thing. Unfortunately this is extremely difficult to do. There are many people on this board that expect that this is easy to do, just put in the right 50cent part and presto the design is completely immune to everything. It doesn't work that way. High frequency ground noise is extremly pernicious stuff, it will find a way to get around just about any obsticle you throw in its path.
Different designers take different approaches to try and achieve this with varying degrees of success. The different approaches will usually be affective at decreasing susceptibility to different types of noise so one DAC model may not care about a certain aspect (say cable differences) while another may be pretty immune to cable aspects but be susceptible to timing variations in packets. This may be a part of why some people say they can hear certain aspects and others say they cannot.
These techniques for noise suppression are pretty esoteric knowledge, there really are only a few people that really understand all this, there are very few places in the real world were the combined knowlege to make this really work right are required, thus very few people have a good grasp on all of this. The result is that many actual designs on the market are fairly lacking in this department, or are only targeting one aspect of it.
This is slowly changing and companies are starting to get an inkling of what it takes to do well with this and are hiring people with some knowledge in this field, but there aren't nearly enough to go around, so it's going to be some time before all digital audio systems you can buy do a good job in this regard.
Sorry, I'll get off my soapbox now.
John S.
Gordon, maybe post this info on the pinkfish thread.
Do those guys even listen to audio/music.... ?! lol
A basic comparison of Foobar V's playpcmwin v Mqn v cPlay v Vortexbox etc etc would confirm bits aren't bits.
The fact that no one tried rewrite, tells me their just out for an argument fueled by ignorant and convenient "facts".
Guys, I'm not sure the windows 10 for the PI2 will be quite as developed as you may wish...
http://forum.odroid.com/viewtopic.php?f=111&t=9061
I'm not sure if these boards would have the capability to run a cut back version of windows 10? maybe a minimalist Linux OS version of Mqn would be easier to try on multiple platforms?
These ODROID boards look interesting....
http://www.hardkernel.com/main/main.php
Re: MQN
Posted: Sun Feb 08, 2015 12:12 pm
by Clive
Great comments by Swenson. I've believed for ages that noise gets into DACs and hits the ground plane (and +5V power if connected). Without technical data it's been impossible for me to back this up. It odes seems unlikely that the DAC chips themselves are fed the wrong data so noise on the ground plane seems a likely culprit. There are those who simply say all you need is galvanic isolation but it's just one tool, it doesn't go far enough. It's strange how bits-are-bits people fail to look around and think about the effects of grounding and noise on sound.
In a perfect world DACs would be 100% immune to noise from computers but until that probably impossible utopia is reached we need players such as MQn which minimise the noise being fed into DACs.
Re: MQN
Posted: Thu Feb 12, 2015 12:39 am
by sbgk
uploaded mqnplay, mqnloader and mqncontrol exes
if you put them into c:\musicplayer directory and put a wav file called test.wav in that directory as well you should be
able to double click on mqncontrol to play it.
the mqnplay file will need the device changed
Hopefully have it all working with devices and normal file load next week, but if anyone is keen enough I think it's worth a try to hear what it sounds like.
should also work in AO core as have removed the wasapi bits.
for haswell only at the moment
Re: MQN
Posted: Thu Feb 12, 2015 2:05 am
by rickmcinnis
I only see the last plays and controls.
Should we use play 9.12 and control 4.25?
No need for paste and bat?
Re: MQN
Posted: Thu Feb 12, 2015 2:09 am
by rickmcinnis
AS usual, I did not look carefully enough.
I assume they are the first files in their category?
No suffixes?
Re: MQN
Posted: Thu Feb 12, 2015 10:17 am
by Aleg
sbgk wrote:uploaded mqnplay, mqnloader and mqncontrol exes
if you put them into c:\musicplayer directory and put a wav file called test.wav in that directory as well you should be
able to double click on mqncontrol to play it.
the mqnplay file will need the device changed
Hopefully have it all working with devices and normal file load next week, but if anyone is keen enough I think it's worth a try to hear what it sounds like.
should also work in AO core as have removed the wasapi bits.
for haswell only at the moment
I would not use mqncontrol with "Compatibility Windows 7" enabled (for me it comes like this when downloaded) as it does give some extra weight on the bass but at the cost of reduced detail.
Using mqncontrol with Compatibility mode disabled, it sounds at least as good as 4.25/9.12 on an office computer running WIndows 8.1
MQNplay.exe doesn't respond anymore to the stop batch which contained the line "taskkill /fi "PID gt 0" /IM mqnplay.exe /F >nul"
so it has to be stopped using the taskmanager for now.
But in testing setup, this 3-way split construction looks promising indeed.
-----------------------------
Update 1
Music playback stops suddenly after a few minutes (2-3) well before the end of the track ( 8 - 9 minutes length)
Re: MQN
Posted: Thu Feb 12, 2015 11:47 am
by Sligolad
sbgk wrote:
should also work in AO core as have removed the wasapi bits.
Great news, looking forward to starting on an AO Core Ramdisk install with MQN :-))