Re: MQN
Posted: Fri Dec 12, 2014 2:44 pm
...Hirez is also a good idea for a Christmas gift...
+1 :)KUH wrote:...Hirez is also a good idea for a Christmas gift...
the pin is supposed to go to acquire state, pause state and then run, but I'm just going to run which may be causing some issues, but it means less code.adolfo.a.aguiar wrote:Here is what I have found out on no sound from the dev version:
if I play it after starting the PC, then I get no sound; if I play some other version and then the dev version, it plays ok.
In my system, the dev version SQ is more detailed and less harsh (quite rare!).
In my case what happens is just that sometimes I need to past it twice to make it play. At first attempt there is no sound, so Ctrl+X (close window), Ctrl+C on file again and then play again and then it works. Sometimes is like that not always.sbgk wrote:the pin is supposed to go to acquire state, pause state and then run, but I'm just going to run which may be causing some issues, but it means less code.adolfo.a.aguiar wrote:Here is what I have found out on no sound from the dev version:
if I play it after starting the PC, then I get no sound; if I play some other version and then the dev version, it plays ok.
In my system, the dev version SQ is more detailed and less harsh (quite rare!).
Code: Select all
\\?\tusbaudio_enum#vid_23db&pid_0002&ks#0208#{6994ad04-93ef-11d0-a3cc-00a0c9223196}\pcm_out_02_00
0
sbgk wrote:uploaded control 3.74, a bit mellower
had a setting in 3.73 that was giving a harsh effect, it's also used in mqnplay, but seems ok there.
is this proof that the bits are storing an effect that's affecting the sound from control into the ram of mqnplay ?
edit - quite like 3.73, don't find it too harsh
Crash on start.sbgk wrote:uploaded mqndevinfo which outputs the device name and pin id, I'll try and make a hard coded mqnplay version if you post these details. The hard coded device version sounds better than the auto device versions.
just double click on it