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Re: MQN

Posted: Fri Dec 12, 2014 2:44 pm
by KUH
...Hirez is also a good idea for a Christmas gift...

Re: MQN

Posted: Fri Dec 12, 2014 2:50 pm
by TioFrancotirdor
KUH wrote:...Hirez is also a good idea for a Christmas gift...
+1 :)

Re: MQN

Posted: Fri Dec 12, 2014 2:57 pm
by sbgk
adolfo.a.aguiar wrote:Here is what I have found out on no sound from the dev version:
if I play it after starting the PC, then I get no sound; if I play some other version and then the dev version, it plays ok.
In my system, the dev version SQ is more detailed and less harsh (quite rare!).
the pin is supposed to go to acquire state, pause state and then run, but I'm just going to run which may be causing some issues, but it means less code.

Re: MQN

Posted: Fri Dec 12, 2014 3:02 pm
by TioFrancotirdor
sbgk wrote:
adolfo.a.aguiar wrote:Here is what I have found out on no sound from the dev version:
if I play it after starting the PC, then I get no sound; if I play some other version and then the dev version, it plays ok.
In my system, the dev version SQ is more detailed and less harsh (quite rare!).
the pin is supposed to go to acquire state, pause state and then run, but I'm just going to run which may be causing some issues, but it means less code.
In my case what happens is just that sometimes I need to past it twice to make it play. At first attempt there is no sound, so Ctrl+X (close window), Ctrl+C on file again and then play again and then it works. Sometimes is like that not always.

Re: MQN

Posted: Fri Dec 12, 2014 3:46 pm
by Ken Moreland
When I began today I played 8.92 avx2 first just to make sure it and 3.74 were working and then switched to dev aa version and it played without problem , maybe if I had gone straight in I 'd have had the same problem as AA.
KM

Re: MQN

Posted: Fri Dec 12, 2014 4:10 pm
by Aleg
sbgk

This is the device id & pin nr of my SonicWeld Diverter:

Code: Select all

\\?\tusbaudio_enum#vid_23db&pid_0002&ks#0208#{6994ad04-93ef-11d0-a3cc-00a0c9223196}\pcm_out_02_00
0
Would like to try a fixed device version.

Cheers

Re: MQN

Posted: Fri Dec 12, 2014 4:15 pm
by Octagon
Hi Gordon,

Would be great to try the fixed device version for my FireFace UCX:

\\?\usb#vid_0424&pid_3fc9#53e1cfbfea6d3c8#{6994ad04-93ef-11d0-a3cc-00a0c9223196}\ffusbwave03_44
0

Thanks a lot!
Thomas

(edit: copy txt instaed of pic * thks@TioFrancotirdor)

Re: MQN

Posted: Fri Dec 12, 2014 4:27 pm
by TioFrancotirdor
To make life easier type:
mqndevinfo.exe >> SomeFileName.txt
in command line.
Your device identifier will be saved to SomeFileName.txt, so then you will be able to open it and copy/paste it here.

Re: MQN

Posted: Fri Dec 12, 2014 4:31 pm
by Aleg
sbgk wrote:uploaded control 3.74, a bit mellower

had a setting in 3.73 that was giving a harsh effect, it's also used in mqnplay, but seems ok there.

is this proof that the bits are storing an effect that's affecting the sound from control into the ram of mqnplay ?

edit - quite like 3.73, don't find it too harsh

Don't like 3.74
Still think 3.72 is better than 3.73.

Re: MQN

Posted: Fri Dec 12, 2014 7:44 pm
by John Dot
sbgk wrote:uploaded mqndevinfo which outputs the device name and pin id, I'll try and make a hard coded mqnplay version if you post these details. The hard coded device version sounds better than the auto device versions.

just double click on it
Crash on start.
Error "mqndevinfo.exe has stopped working"