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Re: MQN

Posted: Sat Nov 29, 2014 6:39 pm
by Karl

Re: MQN

Posted: Sat Nov 29, 2014 10:55 pm
by tony
8.91avx2 just having a listen now. I see it has dropped significantly in size compared to the last one I tested. Using a track played by Pearse today from Archie Shepp called the thrill is gone. Not the right title really to describe when an excellent version of MQn shows up.
Used JPlay today when comparing my L4.5 to Pearse's L7 and going back tonight using MQn the difference appears very clear to me. don't think it is the imagination, Pearse try 8.91 on your system to see what you think.

Re: MQN

Posted: Sat Nov 29, 2014 11:22 pm
by jkeny
tony wrote:8.91avx2 just having a listen now. I see it has dropped significantly in size compared to the last one I tested. Using a track played by Pearse today from Archie Shepp called the thrill is gone. Not the right title really to describe when an excellent version of MQn shows up.
Used JPlay today when comparing my L4.5 to Pearse's L7 and going back tonight using MQn the difference appears very clear to me. don't think it is the imagination, Pearse try 8.91 on your system to see what you think.
Good on ya, Tony - it's a pity we didn't think of trying this earlier in today's listening session.
Yes, that Archie Shepp track is a good one but no doubt we will be sick to death of it in a couple of months :)

Re: MQN

Posted: Sat Nov 29, 2014 11:34 pm
by sbgk
unfortunately the code that selects the device affects the sq, the best sound is still where the device is hard coded in the program.

Can do a build for cuinas owners to prove the point (only because have had problems getting other devices to work), if you can provide the device name as per the ksstudio app discussed a few pages back.

mine is "\\?\usb#vid_16d0&pid_071a#413-001#{6994ad04-93ef-11d0-a3cc-00a0c9223196}\wave"

Have been inspired by the linear ps ripping thread in CA to try some data manipulation or rather bit refresh.

so have uploaded 2 versions of mqncontrol, an x 1 and an or 0 version. x 1 was my first attempt, it multiplies each byte by 1 and or 0 is the second version, it ors each byte by 0. Surprisingly enough the sq is different with the or 0 being better to my ears - what's going on ?

not sure about multiplying by 1, but or by 0 should give the same value. 16 bits is 2 x 8 bits = 2 bytes, each byte or by 0, seems to work.

x 1 seems to lose a bit of treble, original control sounds a bit messy compared to or 0.

Re: MQN

Posted: Sat Nov 29, 2014 11:46 pm
by jrling
sbgk wrote:8.91 - turn up to 11, think it's nearly there now.

Shall try and get hirez working next.
8.91 Normal has nailed it as you say.
Def the best yet. So clear and detailed.

nige - how does it rate on your resolution meter?

Jonathan

Re: MQN

Posted: Sat Nov 29, 2014 11:47 pm
by Octagon
sbgk wrote:Can do a build for cuinas owners to prove the point (only because have had problems getting other devices to work), if you can provide the device name as per the ksstudio app discussed a few pages back.
Gordon, could that work for my FireFace UCX as well?

Thanks
Thomas

Re: MQN

Posted: Sun Nov 30, 2014 12:17 am
by tony
sbgk wrote:Have been inspired by the linear ps ripping thread in CA to try some data manipulation or rather bit refresh.

so have uploaded 2 versions of mqncontrol, an x 1 and an or 0 version. x 1 was my first attempt, it multiplies each byte by 1 and or 0 is the second version, it ors each byte by 0. Surprisingly enough the sq is different with the or 0 being better to my ears - what's going on ?not sure about multiplying by 1, but or by 0 should give the same value. 16 bits is 2 x 8 bits = 2 bytes, each byte or by 0, seems to work.x 1 seems to lose a bit of treble, original control sounds a bit messy compared to or 0.
Working here but only on basic MQN option. 8.91 Version setting affinity bombs out.
Jonathon wrote:8.91 Normal has nailed it as you say.
Def the best yet. So clear and detailed.

nige - how does it rate on your resolution meter?
He is probably too busy tonight soldering a slightly smoking V3 PPang card but no doubt 8.91 is excellent.

Re: MQN

Posted: Sun Nov 30, 2014 12:28 am
by sbgk
Working here but only on basic MQN option. 8.91 Version setting affinity bombs out.

8.91 avx2 with control.exe or 1 works here. the control sets the affinity, don't understand your comment above.

Re: MQN

Posted: Sun Nov 30, 2014 12:29 am
by sbgk
Octagon wrote:
sbgk wrote:Can do a build for cuinas owners to prove the point (only because have had problems getting other devices to work), if you can provide the device name as per the ksstudio app discussed a few pages back.
Gordon, could that work for my FireFace UCX as well?

Thanks
Thomas
should do, is it a device or an audio card ?

Re: MQN

Posted: Sun Nov 30, 2014 12:39 am
by jkeny
sbgk wrote:unfortunately the code that selects the device affects the sq, the best sound is still where the device is hard coded in the program.

Can do a build for cuinas owners to prove the point (only because have had problems getting other devices to work), if you can provide the device name as per the ksstudio app discussed a few pages back.

mine is "\\?\usb#vid_16d0&pid_071a#413-001#{6994ad04-93ef-11d0-a3cc-00a0c9223196}\wave"
Come on, the Ciunas :)
Have been inspired by the linear ps ripping thread in CA to try some data manipulation or rather bit refresh.

so have uploaded 2 versions of mqncontrol, an x 1 and an or 0 version. x 1 was my first attempt, it multiplies each byte by 1 and or 0 is the second version, it ors each byte by 0. Surprisingly enough the sq is different with the or 0 being better to my ears - what's going on ?

not sure about multiplying by 1, but or by 0 should give the same value. 16 bits is 2 x 8 bits = 2 bytes, each byte or by 0, seems to work.

x 1 seems to lose a bit of treble, original control sounds a bit messy compared to or 0.
That is interesting, Gordon.