lekt player

Anything to do with computer audio, hardware, software etc.
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goon-heaven
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Joined: Sun Sep 15, 2013 9:38 pm

Re: lekt player

Post by goon-heaven »

Have 8Gb RAM
jesuscheung
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Re: lekt player

Post by jesuscheung »

pointer of WASAPI data buffer 1:
618442154544

pointer of WASAPI data buffer 2:
618442155568

pointer of app data memory:
616328200192


(I HAVE 16GB)
lekt
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Joined: Thu Oct 10, 2013 4:52 am

Re: lekt player

Post by lekt »

goon-heaven wrote:pointer of wasapi data buffer 1:
24279408512
pointer of wasapi data buffer 2:
24279409536
pointer of app data memory:
24303697920
thx, goon-heaven.
reason have found.
your pointer of wasapi data buffer is not like as mine, can not use in this algorithm. maybe 8GB or OS version, my is win8pro.
but pointer of app data memory is OK for this task. will make it. wait for me...
lekt
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Joined: Thu Oct 10, 2013 4:52 am

Re: lekt player

Post by lekt »

jesuscheung wrote:pointer of WASAPI data buffer 1:
618442154544

pointer of WASAPI data buffer 2:
618442155568

pointer of app data memory:
616328200192


(I HAVE 16GB)
also as goon-heaven's, not as mine. seems 16GB maping is difference. but pointer of app data memory also OK for manipulation. i think can fix it.
thx, JC.
jesuscheung
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Re: lekt player

Post by jesuscheung »

lol... 'hacking' pointer...

what other pointers are constant? haha

constant > variable

i think if ASLR is turned off, you can reserve memory. always same address
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goon-heaven
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Re: lekt player

Post by goon-heaven »

OS is server 2012 R2 Essentials.
lekt
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Re: lekt player

Post by lekt »

interesting, for 4GB wasapi give good address for me, big benefit for coding (excluding reason by OS version, or system tweaks, maybe bios tweak for memory).
v2.95 256 can work if your pointer of WASAPI data buffer 1 can match. will try fix.
lekt
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Joined: Thu Oct 10, 2013 4:52 am

Re: lekt player

Post by lekt »

jesuscheung wrote:lol... 'hacking' pointer...

what other pointers are constant? haha

constant > variable

i think if ASLR is turned off, you can reserve memory. always same address
if i can do this...
will learn, good idea, JC. for PC audio development need coding only with number, only small integer variables. think windows 32 bit better for it, pointer only 32 bit, faster for calculate. but after compiling, why 32bit version not clean as 64 bit, almost all others things better than 64bit, vibration much better.
jesuscheung
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Joined: Mon Oct 07, 2013 11:09 pm

Re: lekt player

Post by jesuscheung »

lekt wrote:
jesuscheung wrote:lol... 'hacking' pointer...

what other pointers are constant? haha

constant > variable

i think if ASLR is turned off, you can reserve memory. always same address
if i can do this...
will learn, good idea, JC. for PC audio development need coding only with number, only small integer variables. think windows 32 bit better for it, pointer only 32 bit, faster for calculate. but after compiling, why 32bit version not clean as 64 bit, almost all others things better than 64bit, vibration much better.
yes. 2.4.3 (32bit) is not as "clean" as 2.90x (64bit). "dirty" = musical nuance?
just OS is dirty -> makes musical nuance into dirty?

i like 2.4.3 a lot... less vibration. but "something" makes it great.
same as mqn2.2. not clean. but i can feel air of environment/breathing. very live+real.
new mqn has hires, but these things are missing.

xa has all these special things in vocal- only on win7 hahaha. on win8 -> musical nuance=dirty/lumpy=poor texture.
lekt
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Joined: Thu Oct 10, 2013 4:52 am

Re: lekt player

Post by lekt »

lekt wrote:...v2.95 256 can work if your pointer of WASAPI data buffer 1 can match. will try fix.
can not fix it, need matched address for this task. make new version by other method, kept code's body of v2.95 256. use render loop like as v2.4.3.

uploaded:
v2.95.1 256 c1
v2.95.1 256 c2

think c1 balance better, sound like as v2.4.3. c2 more clean but lesser air
i see c1 have very good energy, but in mellow style.
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