sbgk wrote:
One of of differences that MQn produces is in stereo presentation it can be wide, narrow, compressed, tall or 3d. Is there no measurement that can be used to measure the effect on stereo presentation ? The same on pitch, some versions have an enhanced treble, some the bass is enhanced, can a tone be played and then checked to see if it has changed pitch ? Don't know if that is the correct attribute, but am looking at a way to measure the audible differences.
My take on this is that there are only two variables in the reproduction of sound. Amplitude and time. Frequency derives from the modulation of amplitude over time (although it is obviously not a simple relationship in a complex sound such as music, which is why we use 44100 samples a second to get a decent quality reproduction of a complex sound wave).
Every aspect of music can be represented by a complex analysis of those two factors (Fourier analysis does just that by breaking a complex sound down into simple sine waves that vary in amplitude over time). When you make changes in MQn perhaps you are changing the way samples aggregate through the dac and filter. One change produces an effect that impacts on high frequencies so you get something bright (but which is actually a distorted version of the truth), another change causes bass frequencies to distort which results in a fuller, bassier sound (that is again distortion but not in a simple enharmonic manner). These effects (because they probably affect small, cyclical groups of samples) are relatively subtle so do not manifest as great big, bad sounding distortion. In effect there is a smearing which is generated by the way the code executes or the way the cpu shares its time between the many concurrent processes it needs to run.
The less smearing, the cleaner, more tonally accurate the music is portayed the and less "noise" there is masking the very low level cues in the signal, which manifests as perceived changed in soundstage, or opening up the detail in the recording (so that, for instance, I can suddenly here the tiny tambourine bell hits in a Grace Jones track).
Certainly the interactions between buffers, event triggers, cpu availability and so on are complex.
My experience of listening to MQn is similar to John Kenny's description above, and I think is a part of the above mechanism I've outlined (probably poorly and a massive oversimplification). I hear tighter timing, better organisation of sounds, richer, more palpable instrument tones (analog synths which suddenly really hit home but in previous player didn't, a real sense of the twang of nylon guitar strings). And the host of low level details and cues that separate instruments in the mix and open up layers of texture and complex percussion.